Gemcraft 0 play
Having said all that, I'm going to play some more Gemcraft on Kongregate. NET but I know they both provide a better user experience than Flash/Air.įlex was a good attempt by Adobe to make everyone think they'd built something to replace Flash but I'm pretty sure Flex is just a framework for developing Air apps. I'm not very familiar with Silverlight or. You're shooting yourself in the foot by releasing a product that inherits all the flaws of a decades-old system that has no hope of ever being repaired. On the heels of a seemingly unstoppable enemy, players journey across challenging maps where they must fend off the monstrous swarms that.
GEMCRAFT 0 PLAY SERIES
It's cool as a learning tool (I mean really, VERY cool) but you're going to sell a product that's literally just an Air app? You're out of your Vulcan mind. Beloved by fans as a Flash series for its challenging, strategic gameplay and replayability, GemCraft - Chasing Shadows is an engaging tower-defense game by Game in a Bottle. OR just stop using Flash because it's a piece of garbage. Yeah all that seems like it would greatly reduce the load on your system resources. you can check resource monitor if you want. Originally posted by xmontex:wotanii, gemcraft cs uses all cores and has 12 threads. I would suggest to recheck all achievements and change some of those from real time checks to end of battle checks. I would suspect "stumbling" achievement (hit monster with traps 100 times) to be some major lag cause. i would expect medium performance boost from this.Ĥ) i was too lazy to check how exactly are achievements handled but some achievements are checked with every trap hit and having 4 traps with 600 hits / sec hitting 1000 monsters each means 2400000 achievement checks per sec :) and heck if you lag really bad the the numbers may be even greaterĪround 30 different achiements are checked on each kill. not too sure but i thing there will be only a very small performance increase due to this.ģ) force chain hit (red) gems to search for additional targets in square rather than circle. id gladly watch circles if that would improve the framerate. disable tower projectiles animation or limit those to around 10 per second. the downside of it is that if some monster dies the rest of those multiplied shots would be wasted.Ģ) drastacally reduce visual effects: replace monsters with simple circles of varying size (for swarmling/reaver/giant). Create and combine magic gems, put them into your towers and banish the monsters back to hell Game Statistics Rating 4. Updated: ApHavoc and corruption swarms through the land, and you are one of those few wizards who can put an end to it.
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i honestly think this would boost the performance ny quite a bit. GemCraft GemCraft Game Info GemCraft July 14, 2008. but after all the distance checks and armor reduction the damage would apply multiple times. in this case i would suggest to merge the shots and limit the amount to 50-100 "unique" shots. and i guess some people may push even further. My traps can deal > 600 hits per second in the end game. Imo some things can be done to improve performance at the cost of some number accuracy:ġ) merging gemshots: currently each tower/trap shot is independant - each shot checks for target and if gem has red component it checks EVERY monster on the map to see if its in range of the original target. Wotanii, gemcraft cs uses all cores and has 12 threads.